The Leisure and Entertainment industry, encompassing sub-industries such as Sports and Recreation, and Entertainment and Media, is witnessing robust growth driven by increasing consumer spending and technological advancements. The global sports market is projected to reach $614.1 billion by 2022, growing at a CAGR of 5.9%, fueled by rising sponsorships, media rights, and merchandise sales. Meanwhile, the global entertainment and media market is expected to grow to $2.6 trillion by 2025, with a CAGR of 5%, driven by digital media consumption and streaming services. These sub-industries are pivotal in shaping consumer experiences and driving economic impact globally.